304,10 €
337,89 €
-10% with code: EXTRA
Computers and Exploratory Learning
Computers and Exploratory Learning
304,10
337,89 €
  • We will send in 10–14 business days.
Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Geometre, Star Logo, Table Top, Geomland, spreadsheet…
  • Publisher:
  • Year: 1995
  • ISBN-10: 3540592024
  • ISBN-13: 9783540592020
  • Format: 16.1 x 24 x 3 cm, kieti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

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Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Geometre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.

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  • Publisher:
  • Year: 1995
  • ISBN-10: 3540592024
  • ISBN-13: 9783540592020
  • Format: 16.1 x 24 x 3 cm, kieti viršeliai
  • Language: English English

Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Geometre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.

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